Knight [FACC] Abdendriel trolls

Status
Zamknięty.

Faklop

Towarzysz Stalin
Przyjaciel forum
Dołączył
Marzec 9, 2013
Posty
170
Liczba reakcji
2
[EK] Abdendriel trolls​


Kod:
- <Settings>
- <Alerts>
- <Player>
- <OnScreen>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </OnScreen>
- <Attacking>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </Attacking>
- <GMOnScreen>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <Disconnect>no</Disconnect> 
  </GMOnScreen>
  </Player>
  <Creature /> 
  <Item /> 
- <Message>
- <PrivateMessage>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <SafeList>null</SafeList> 
  </PrivateMessage>
- <Advanced>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Screenshot>no</Screenshot> 
  </Advanced>
- <Raid>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  <Warnings>All</Warnings> 
  </Raid>
- <SafeBank>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <CloseTibia>no</CloseTibia> 
  <Disconnect>yes</Disconnect> 
  </SafeBank>
- <HealCreature>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <CloseTibia>no</CloseTibia> 
  <Disconnect>yes</Disconnect> 
  <Screenshot>no</Screenshot> 
  </HealCreature>
- <YourAttack>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <CloseTibia>no</CloseTibia> 
  <Disconnect>yes</Disconnect> 
  <Screenshot>no</Screenshot> 
  <SafeList>null</SafeList> 
  </YourAttack>
- <Unjust>
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <CloseTibia>no</CloseTibia> 
  <Disconnect>yes</Disconnect> 
  </Unjust>
  </Message>
- <Capacity>
  <Value>100</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </Capacity>
- <StandTime>
  <Value>30000</Value> 
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  <Disconnect>no</Disconnect> 
  </StandTime>
- <Stamina>
  <Value>841</Value> 
  <PlaySound>yes</PlaySound> 
  <FlashClient>yes</FlashClient> 
  <PauseBot>yes</PauseBot> 
  <CloseTibia>no</CloseTibia> 
  <Disconnect>yes</Disconnect> 
  </Stamina>
- <Disconnect>
  <PlaySound>no</PlaySound> 
  <FlashClient>no</FlashClient> 
  <PauseBot>no</PauseBot> 
  </Disconnect>
  <Enabled>no</Enabled> 
  </Alerts>
- <Healer>
- <Rules>
- <exura-ico>
  <HealRange>0 to 80 %</HealRange> 
  <ManaRange>40 to all</ManaRange> 
  <HealMethod>Wound Cleansing</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>yes</CheckItem> 
  <SpamRate>100 to 300</SpamRate> 
  <Enabled>yes</Enabled> 
  </exura-ico>
- <HP>
  <HealRange>0 to 50 %</HealRange> 
  <ManaRange>0 to 100 %</ManaRange> 
  <HealMethod>Health Potion</HealMethod> 
  <ExtraCondition>No condition</ExtraCondition> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>no</CheckItem> 
  <SpamRate>200 to 400</SpamRate> 
  <Enabled>yes</Enabled> 
  </HP>
  </Rules>
  <PingCompensation>10</PingCompensation> 
  <Enabled>yes</Enabled> 
  </Healer>
- <FriendHealer>
  <Rules /> 
  <Enabled>no</Enabled> 
  </FriendHealer>
- <Refiller>
  <Rules /> 
  <Enabled>yes</Enabled> 
  </Refiller>
- <HotKeys>
- <List>
- <ShowBot>
  <Script>showbot()</Script> 
  <MainKey>66</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowBot>
- <PauseBot>
  <Script>local cavebot = getsettings("Settings/CaveBot/Enabled") local targeting = getsettings("Settings/Targeting/Enabled") if cavebot == 'no' or targeting == 'no' then setcavebot('on') settargeting('on') setlooting('on') else setcavebot('off') settargeting('off') setlooting('off') end wait(500)</Script> 
  <MainKey>19</MainKey> 
  <ComboKey>None</ComboKey> 
  <Enabled>yes</Enabled> 
  </PauseBot>
- <ShowClient>
  <Script>focusclient()</Script> 
  <MainKey>84</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowClient>
- <ShowSettings>
  <Script>showsettings()</Script> 
  <MainKey>83</MainKey> 
  <ComboKey>Alt</ComboKey> 
  <Enabled>yes</Enabled> 
  </ShowSettings>
  </List>
  <Condition>Client focus required</Condition> 
  <Enabled>yes</Enabled> 
  </HotKeys>
- <Actions>
- <List>
- <Action0>
  <Script>null</Script> 
  <SpamRate>800 to 1000</SpamRate> 
  <Enabled>no</Enabled> 
  </Action0>
  </List>
  <Setup>-- Setup -- Script by Japaniec -----------BPS----------- mainBP = "grey backpack" goldBP = "green backpack" ----------DEPOT---------- dpbp = "beach backpack" -- Will deposit loots (you need to put for example 1 grey backpack filled with 19 grey backpacks inside depot) ----------Checks---------- hpbuy = 20 -- Quantity of health potion to buy hpleave = 5 -- Quantity of health potion to go deposit capleave = 20 -- Cap to go deposit ------Start in DP -1------</Setup> 
  <Enabled>yes</Enabled> 
  </Actions>
- <CaveBot>
- <Waypoints>
  <start>Stand 32682 31686 8</start> 
  <open_bp>Action 32682 31686 8 closewindows();wait(500,1000);openitem(mainBP, "back");wait(500,1000);resizewindows();wait(500,1000);openitem(goldBP, mainBP, true);wait(500,1000);resizewindows()</open_bp> 
  <w040>Action 32682 31686 8 if windowcount() < 2 then;gotolabel("open_bp");end</w040> 
  <w037>Stand 32684 31687 8</w037> 
  <finarfin>Action 32684 31687 8 local hps = positive(hpbuy - itemcount("health potion")) * 45;local Total = hps;;wait(500,1000);say("hi");wait(1500,2000);npcsay("deposit all");wait(1000,1300);npcsay("yes");wait(1000,1300);npcsay("balance");wait(2000);npcsay("withdraw "..Total);wait(1000,1300);npcsay("yes");wait(1000,1300)</finarfin> 
  <w003>Stand 32682 31685 8</w003> 
  <w004>Ladder 32682 31685 8</w004> 
  <w005>Stand 32682 31685 8</w005> 
  <w006>Ladder 32682 31685 8</w006> 
  <w007>Stand 32682 31687 7</w007> 
  <w008>Ladder 32682 31687 7</w008> 
  <w009>Stand 32682 31687 7</w009> 
  <w010>Ladder 32682 31687 7</w010> 
  <w011>Stand 32682 31688 6</w011> 
  <w012>Walk 32681 31672 6</w012> 
  <w013>Walk 32681 31663 6</w013> 
  <w014>Walk 32670 31663 6</w014> 
  <potion_shop>Stand 32670 31659 6</potion_shop> 
  <shiriel>Action 32670 31659 6 wait(1000);say("hi");wait(1000,2000);npcsay("vial");wait(500,800);npcsay("yes");wait(100,300);npcsay("trade");wait(1000,1500);buyitemsupto("health potion",hpbuy, itemcount(236));wait(2000);npcsay("bye");wait(1000)</shiriel> 
  <w017>Stand 32669 31664 6</w017> 
  <open_bp2>Action 32669 31664 6 closewindows();wait(500,1000);openitem(mainBP, "back");wait(500,1000);resizewindows();wait(500,1000);openitem(goldBP, mainBP, true);wait(500,1000);resizewindows()</open_bp2> 
  <w019>Stand 32669 31664 6</w019> 
  <check_bp>Action 32669 31664 6 if windowcount() < 2 then;gotolabel("open_bp");end</check_bp> 
  <w021>Walk 32656 31664 6</w021> 
  <w022>Stand 32656 31673 6</w022> 
  <w023>Walk 32656 31674 6</w023> 
  <w024>Stand 32656 31673 6</w024> 
  <w025>Walk 32656 31674 6</w025> 
  <w026>Stand 32655 31674 7</w026> 
  <w027>Walk 32654 31674 7</w027> 
  <w028>Stand 32655 31674 7</w028> 
  <w029>Walk 32654 31674 7</w029> 
  <w030>Stand 32654 31675 8</w030> 
  <w031>Stand 32655 31670 8</w031> 
  <w032>Walk 32654 31670 8</w032> 
  <w033>Stand 32655 31670 8</w033> 
  <w034>Walk 32654 31670 8</w034> 
  <w035>Stand 32654 31671 9</w035> 
  <w036>Walk 32655 31663 9</w036> 
  <door1>Stand 32655 31656 9</door1> 
  <w000>Stand 32655 31654 9</w000> 
  <if_open1>Action 32655 31654 9 if islocation(w000) then;gotolabel("door2");return;end</if_open1> 
  <if_closed1>Use 32655 31655 9</if_closed1> 
  <w001>Stand 32655 31654 9</w001> 
  <posa>Action 32655 31654 9 if islocation(w001) then;gotolabel("door2");return;end</posa> 
  <key1>Action 32655 31656 9 useitemon(2969, 32655, 31655, 9)</key1> 
  <door2>Stand 32658 31646 9</door2> 
  <w002>Stand 32658 31644 9</w002> 
  <if_open2>Action 32658 31644 9 if islocation(w002) then;gotolabel("hunt");return;end</if_open2> 
  <if_closed2>Use 32658 31645 9</if_closed2> 
  <w015>Stand 32658 31644 9</w015> 
  <posc>Action 32658 31644 9 if islocation(w015) then;gotolabel("hunt");return;end</posc> 
  <key2>Action 32658 31645 9 useitemon(2969, 32658, 31645, 9)</key2> 
  <hunt>Stand 32660 31638 9</hunt> 
  <w038>Walk 32651 31634 9</w038> 
  <w039>Walk 32640 31632 9</w039> 
  <w041>Walk 32660 31635 9</w041> 
  <w042>Walk 32655 31620 9</w042> 
  <w043>Walk 32665 31626 9</w043> 
  <w044>Stand 32668 31626 9</w044> 
  <w045>Walk 32669 31612 9</w045> 
  <w046>Stand 32674 31626 9</w046> 
  <w048>Walk 32682 31623 9</w048> 
  <w049>Stand 32678 31635 9</w049> 
  <w050>Stand 32668 31626 9</w050> 
  <checker1>Action 32668 31626 9 wait(500);if (itemcount("health potion") <= hpleave) or (cap < capleave) then;gotolabel('refill')else;dropflask();gotolabel('hunt1');end</checker1> 
  <hunt1>Stand 32668 31625 9</hunt1> 
  <w053>Walk 32668 31624 9</w053> 
  <w054>Stand 32668 31624 10</w054> 
  <w055>Walk 32668 31625 10</w055> 
  <w057>Stand 32668 31625 11</w057> 
  <w058>Walk 32644 31614 11</w058> 
  <w067>Walk 32642 31627 11</w067> 
  <w069>Walk 32651 31632 11</w069> 
  <w070>Stand 32639 31637 11</w070> 
  <w071>Stand 32668 31627 11</w071> 
  <w072>Walk 32661 31635 11</w072> 
  <w073>Walk 32653 31654 11</w073> 
  <w074>Walk 32676 31653 11</w074> 
  <w075>Walk 32668 31667 11</w075> 
  <w076>Walk 32685 31659 11</w076> 
  <w077>Walk 32689 31662 11</w077> 
  <w078>Walk 32669 31625 11</w078> 
  <w079>Walk 32703 31622 11</w079> 
  <w080>Walk 32734 31618 11</w080> 
  <w081>Walk 32704 31631 11</w081> 
  <w082>Walk 32711 31643 11</w082> 
  <w083>Walk 32717 31651 11</w083> 
  <w084>Walk 32729 31633 11</w084> 
  <w085>Walk 32694 31620 11</w085> 
  <w086>Walk 32672 31625 11</w086> 
  <w087>Stand 32668 31625 11</w087> 
  <w088>Ladder 32668 31625 11</w088> 
  <w089>Stand 32668 31626 10</w089> 
  <w090>Stand 32668 31624 10</w090> 
  <w091>Stand 32668 31624 10</w091> 
  <w092>Ladder 32668 31624 10</w092> 
  <w093>Stand 32666 31627 9</w093> 
  <w047>Stand 32660 31638 9</w047> 
  <checker>Action 32660 31638 9 wait(500);if (itemcount("health potion") <= hpleave) or (cap < capleave) then;gotolabel('refill')else;dropflask();gotolabel('hunt');end</checker> 
  <refill>Stand 32660 31638 9</refill> 
  <door3>Stand 32658 31644 9</door3> 
  <w016>Stand 32658 31646 9</w016> 
  <if_open3>Action 32658 31646 9 if islocation(w016) then;gotolabel("door4");return;end</if_open3> 
  <if_closed3>Use 32658 31645 9</if_closed3> 
  <w018>Stand 32658 31646 9</w018> 
  <pose>Action 32658 31646 9 if islocation(w018) then;gotolabel("door4");return;end</pose> 
  <key3>Action 32658 31644 9 useitemon(2969, 32658, 31645, 9)</key3> 
  <door4>Stand 32655 31654 9</door4> 
  <w020>Stand 32655 31656 9</w020> 
  <if_open4>Action 32655 31656 9 if islocation(w020) then;gotolabel("gotodp");return;end</if_open4> 
  <if_closed4>Use 32655 31655 9</if_closed4> 
  <w056>Stand 32655 31656 9</w056> 
  <posg>Action 32655 31656 9 if islocation(w056) then;gotolabel("gotodp");return;end</posg> 
  <key4>Action 32655 31654 9 useitemon(2969, 32655, 31655, 9)</key4> 
  <gotodp>Walk 32655 31664 9</gotodp> 
  <w059>Stand 32655 31669 9</w059> 
  <w060>Walk 32654 31670 9</w060> 
  <w061>Stand 32655 31670 9</w061> 
  <w062>Walk 32654 31670 9</w062> 
  <w063>Stand 32654 31669 8</w063> 
  <w064>Walk 32656 31681 8</w064> 
  <w065>Walk 32670 31686 8</w065> 
  <w066>Walk 32681 31682 8</w066> 
  <dp>Stand 32682 31686 8</dp> 
  <w068>Action 32682 31686 8 reachgrounditem("depot");wait(1000);openitem("depot");wait(1000);openitem(3502, "locker");wait(1500);openitem(dpbp, "depot chest");wait(1000);depotdeposit(dpbp, "Bunch of Troll Hair", "Trollroot");wait(200,300)</w068> 
  </Waypoints>
- <Pathfinding>
  <SpecialAreas /> 
  <WalkThroughPlayers>no</WalkThroughPlayers> 
  <WalkingMethod>Map Clicks</WalkingMethod> 
  <MapWalkDistance>20 to 50</MapWalkDistance> 
  <WalkableIds>140;404;831;832;833;834;883;2118;2119;2120;2121;2122;2123;2124;2125;2126;2127;2131;2132;2133;2134;2135;2314;2315;2316;2319;2346;2347;2348;2349;2350;2351;2352;2353;2354;2355;2356;2357;2358;2359;2360;2361;2362;2363;2364;2365;2366;2367;2368;2369;2370;2371;2372;2373;2374;2375;2376;2377;2378;2379;2380;2381;2382;2383;2384;2385;2418;2419;2420;2421;2422;2423;2424;2425;2426;2431;2432;2433;2434;2441;2442;2443;2444;2469;2471;2472;2473;2478;2480;2481;2482;2483;2484;2485;2486;2519;2523;2775;2776;2777;2778;2779;2780;2781;2782;2783;2784;2785;2786;2787;2788;2789;2790;2791;2792;2793;2794;2795;2796;2797;2798;2799;2800;2801;2802;2803;2804;2805;2806;2807;2808;2809;2810;2811;2812;2981;2983;2982;2984;2985;2987;2988;3503;3504;3514;3807;5086;5087;5088;6114;6115;6355;6356;6357;6358;6359;6360;6361;6362;6371;6372;7864;8455;8763;9061;9062;10207;10209;10216;10286;10287;10288;11009;11800;11801;11802;11803;11804;11805;11806;11807;11808;11809;11810</WalkableIds> 
  </Pathfinding>
- <Settings>
  <Rope>3003</Rope> 
  <Shovel>3457</Shovel> 
  <Pick>3456</Pick> 
  <Machete>3308</Machete> 
  <NodeRange>4</NodeRange> 
  <Priority>Target</Priority> 
  <OpenNextBp>If cavebot enabled</OpenNextBp> 
  <AutoMount>no</AutoMount> 
  <Anti-idle>no</Anti-idle> 
  <EatFood>yes</EatFood> 
  <FoodToEat>3725;3587;3600;3595;3589;3598;8014;3583;3606;3578;3592;3582;3577;3593;3586;3585;3581;3723</FoodToEat> 
  <PauseOnDeath>yes</PauseOnDeath> 
  </Settings>
  <Enabled>no</Enabled> 
  </CaveBot>
- <Looting>
- <List>
- <gold>
  <Id>3031</Id> 
  <Destination>1</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </gold>
- <bunch-of-troll-hair>
  <Id>9689</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </bunch-of-troll-hair>
- <trollroot>
  <Id>11515</Id> 
  <Destination>0</Destination> 
  <AlarmOn>No Alarm</AlarmOn> 
  </trollroot>
  </List>
  <Condition>Targeting corpses</Condition> 
  <Style>After melee kill</Style> 
  <OpenBodyTime>500</OpenBodyTime> 
  <Range>12</Range> 
  <EatFood>yes</EatFood> 
  <Enabled>yes</Enabled> 
  </Looting>
- <Targeting>
- <Monsters>
- <Troll>
  <Categories>-</Categories> 
  <Danger>1</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Troll>
- <Troll-Champion>
  <Categories>-</Categories> 
  <Danger>5</Danger> 
- <ListSettings>
- <Setting0>
  <Count>Any</Count> 
  <HpRange>0 to 100 %</HpRange> 
  <Stance>No movement</Stance> 
  <Avoid>None</Avoid> 
  <Distance>0</Distance> 
  <Attack>Attack</Attack> 
  <ListSpell /> 
  <SpellRate>500 to 1000</SpellRate> 
  <AttackMode>Chase/Offensive</AttackMode> 
  </Setting0>
  </ListSettings>
  <Looting>yes</Looting> 
  <MustAttackMe>no</MustAttackMe> 
  <OnlyIfTrapped>no</OnlyIfTrapped> 
  </Troll-Champion>
  </Monsters>
- <Settings>
  <ListOrder>1</ListOrder> 
  <Health>6</Health> 
  <Proximity>5</Proximity> 
  <Danger>9</Danger> 
  <PlayerOnScreenSecurity>If cavebotting</PlayerOnScreenSecurity> 
  <CooldownControl>yes</CooldownControl> 
  <CheckItem>yes</CheckItem> 
  <MustBeReachable>yes</MustBeReachable> 
  <MustBeShootable>no</MustBeShootable> 
  </Settings>
  <Enabled>yes</Enabled> 
  </Targeting>
- <Hud>
- <List>
- <Items>
  <Script>-- [[ INIT START ]] -- -- -- 88 -- "" ,d -- 88 -- ,adPPYba, 88 8b,dPPYba, 88,dPYba,,adPYba, ,adPPYYba, MM88MMM ,adPPYba, -- I8[ "" 88 88P' "Y8 88P' "88" "8a "" `Y8 88 a8P_____88 -- `"Y8ba, 88 88 88 88 88 ,adPPPPP88 88 8PP""""""" -- aa ]8I 88 88 88 88 88 88, ,88 88, "8b, ,aa -- Author: `"YbbdP"' 88 88 88 88 88 `"8bbdP"Y8 "Y888 `"Ybbd8"' -- -- Monitor My Hunting! -- -- Version: 1.0 -- Created: 7.09.2012 -- Last update: 18.09.2012 -- MONITOR_MY_HUNTING = MONITOR_MY_HUNTING or { SCRIPT_NAME = "Monitor My Hunting", SCRIPT_VERSION = "1.0", CLEARED_STATS = false, INITIALIZED = false, } MONITOR_MY_HUNTING.SHOW_ALL_ITEMS = false MONITOR_MY_HUNTING.ITEMS_LIST = { {NAME = "gold coin", VALUE = 1}, {NAME = "bunch of troll hair", VALUE = 20}, {NAME = "trollroot", VALUE = 50}, } MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES = false MONITOR_MY_HUNTING.SUPPLIES_LIST = { {NAME = "health potion", PRICE = 45}, } -- [[ DO NOT CHANGE ANYTHING BELOW THIS LINE. ]] -- MONITOR_MY_HUNTING.TEMP_ITEMS_LIST = MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or {} MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST or {} MONITOR_MY_HUNTING.COLORS = MONITOR_MY_HUNTING.COLORS or { BLACK = rgbcolor(1, 1, 1), ORANGE = rgbcolor(255, 165, 0), BLUE = rgbcolor(30, 144, 255), CORNSILK = rgbcolor(205, 200, 177), WHITE = rgbcolor(255, 255, 255), GREEN = rgbcolor(107, 142, 35), RED = rgbcolor(178, 34, 34), } local function CreateMessageObject(MESSAGE_DATA) if (type(MESSAGE_DATA) ~= "userdata") then return setmetatable({__data = {TYPE = -1, TIME_STAMP = -1, SENDER_NAME = "", SENDER_LEVEL = -1, CONTENT = ""}}, MessageMetaTable) else return setmetatable({__data = {TYPE = MESSAGE_DATA.type, TIME_STAMP = Misc.ConvertToSeconds(string.sub(MESSAGE_DATA.text, 1, 5)), SENDER_NAME = MESSAGE_DATA.sender, SENDER_LEVEL = tonumber((tostring(string.match(MESSAGE_DATA.text, ".+ (%b[]): .+")):gsub("[^%d]", ""))) or 0, CONTENT = string.sub(MESSAGE_DATA.text, 7)}}, MessageMetaTable) end end local function addtextshadow(DISPLAY_TEXT, X_OFFSET, Y_OFFSET, FONT_COLOR) setfontcolor(MONITOR_MY_HUNTING.COLORS.BLACK) addtext(DISPLAY_TEXT, X_OFFSET + 1, Y_OFFSET + 1) setfontcolor(FONT_COLOR) addtext(DISPLAY_TEXT, X_OFFSET, Y_OFFSET) end -- [[ INIT END ]] -- if (not Stats.Update()) then local SERVER_LOG_MESSAGES = getnewmessages("Server Log") local SERVER_LOG_MESSAGES_COUNT = SERVER_LOG_MESSAGES.count - 1 for INDEX = 0, SERVER_LOG_MESSAGES_COUNT do local MESSAGE_OBJECT = CreateMessageObject(SERVER_LOG_MESSAGES[SERVER_LOG_MESSAGES_COUNT - INDEX]) if (MESSAGE_OBJECT:Type() == 19 and MESSAGE_OBJECT:Content():lower():match("^loot of")) then local LOOT_INFO = Message.ParseLootMessage(MESSAGE_OBJECT, true) if (#LOOT_INFO.NAME > 0) then Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] = (Stats.__data.MONSTERS_KILLED[LOOT_INFO.NAME] or 0) + 1 for _, LOOT_ITEM in ipairs(LOOT_INFO.ITEMS) do if (Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID]) then Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY = Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID].QUANTITY + LOOT_ITEM.QUANTITY else Stats.__data.ITEMS_LOOTED[LOOT_ITEM.ID] = {ID = LOOT_ITEM.ID, NAME = LOOT_ITEM.NAME, QUANTITY = LOOT_ITEM.QUANTITY, VALUE = Item.GetValue(LOOT_ITEM.ID)} end end end end end end local RESET_ITEMS_AND_SUPPLIES = #MONITOR_MY_HUNTING.ITEMS_LIST ~= #MONITOR_MY_HUNTING.TEMP_ITEMS_LIST or #MONITOR_MY_HUNTING.SUPPLIES_LIST ~= #MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST if (not RESET_ITEMS_AND_SUPPLIES) then for INDEX, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do if (LOOT_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].NAME or LOOT_ITEM.VALUE ~= MONITOR_MY_HUNTING.TEMP_ITEMS_LIST[INDEX].VALUE) then RESET_ITEMS_AND_SUPPLIES = true break end end end if (not RESET_ITEMS_AND_SUPPLIES) then for INDEX, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do if (SUPPLY_ITEM.NAME ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].NAME or SUPPLY_ITEM.PRICE ~= MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST[INDEX].PRICE) then RESET_ITEMS_AND_SUPPLIES = true break end end end if (not MONITOR_MY_HUNTING.INITIALIZED or RESET_ITEMS_AND_SUPPLIES) then if (not MONITOR_MY_HUNTING.CLEARED_STATS) then Stats.Clear(CLEAR_STATS_ALL) Stats.Update() MONITOR_MY_HUNTING.CLEARED_STATS = true end MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST = {}, {} for _, LOOT_ITEM in ipairs(MONITOR_MY_HUNTING.ITEMS_LIST) do local LOOT_ITEM_ID = Item.GetID(type(LOOT_ITEM.NAME) ~= "table" and LOOT_ITEM.NAME or unpack(LOOT_ITEM.NAME)) Stats.AddItemsLooted(LOOT_ITEM_ID, 0, LOOT_ITEM.VALUE) table.insert(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, {ID = LOOT_ITEM_ID, NAME = LOOT_ITEM.NAME, VALUE = LOOT_ITEM.VALUE}) end for _, SUPPLY_ITEM in ipairs(MONITOR_MY_HUNTING.SUPPLIES_LIST) do local SUPPLY_ITEM_ID = Item.GetID(type(SUPPLY_ITEM.NAME) ~= "table" and SUPPLY_ITEM.NAME or unpack(SUPPLY_ITEM.NAME)) Stats.AddSuppliesUsed(SUPPLY_ITEM_ID, 0, SUPPLY_ITEM.PRICE) table.insert(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, {ID = SUPPLY_ITEM_ID, NAME = SUPPLY_ITEM.NAME, PRICE = SUPPLY_ITEM.PRICE}) end MONITOR_MY_HUNTING.INITIALIZED = true end setposition(Client.ClientWindow().right - 434, Client.WorldWindow().top + 5) local Y_POSITION, INDEX, ITEMS_LOOTED_WORTH, SUPPLIES_USED_WORTH = 30, 0, 0, 0 addtextshadow(sprintf("%s v%s", MONITOR_MY_HUNTING.SCRIPT_NAME:upper(), MONITOR_MY_HUNTING.SCRIPT_VERSION), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE) Y_POSITION = Y_POSITION + 20 addtextshadow("ITEMS LOOTED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE) Y_POSITION = Y_POSITION + 20 for _, LOOT_ITEM in pairs(Stats.GetItemsLooted()) do if ((MONITOR_MY_HUNTING.SHOW_ALL_ITEMS or table.find(MONITOR_MY_HUNTING.TEMP_ITEMS_LIST, LOOT_ITEM.ID, "ID")) and LOOT_ITEM.QUANTITY > 0) then addtextshadow(((#LOOT_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(LOOT_ITEM.NAME, 1, 17), "(.-)%s?$"))) or LOOT_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK) addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(LOOT_ITEM.QUANTITY), tostring(math.floor(LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE) INDEX, ITEMS_LOOTED_WORTH = INDEX + 1, ITEMS_LOOTED_WORTH + (LOOT_ITEM.VALUE * LOOT_ITEM.QUANTITY) end end addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE) addtextshadow(sprintf("%s GPs", Misc.FormatNumber(ITEMS_LOOTED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE) Y_POSITION = Y_POSITION + 20 addtextshadow("SUPPLIES USED", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.BLUE) Y_POSITION = Y_POSITION + 20 for _, SUPPLY_ITEM in pairs(Stats.GetSuppliesUsed()) do if ((MONITOR_MY_HUNTING.SHOW_ALL_SUPPLIES or table.find(MONITOR_MY_HUNTING.TEMP_SUPPLIES_LIST, SUPPLY_ITEM.ID, "ID")) and SUPPLY_ITEM.QUANTITY > 0) then addtextshadow(((#SUPPLY_ITEM.NAME > 17 and sprintf("%s...", string.match(string.sub(SUPPLY_ITEM.NAME, 1, 17), "(.-)%s?$"))) or SUPPLY_ITEM.NAME):ucwords(), 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.CORNSILK) addtextshadow(sprintf("%s (%sK)", Misc.FormatNumber(SUPPLY_ITEM.QUANTITY), tostring(math.floor(SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY / 100) / 10)), 140, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE) INDEX, SUPPLIES_USED_WORTH = INDEX + 1, SUPPLIES_USED_WORTH + (SUPPLY_ITEM.PRICE * SUPPLY_ITEM.QUANTITY) end end addtextshadow("Total:", 10, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.WHITE) addtextshadow(sprintf("%s GPs", Misc.FormatNumber(SUPPLIES_USED_WORTH)), 10 + 35, Y_POSITION + (INDEX * 16), MONITOR_MY_HUNTING.COLORS.ORANGE) Y_POSITION = Y_POSITION + 20 addtextshadow(sprintf("%s: %s GPs (%s K/H)", ((ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and ("PROFIT")) or ("WASTE")), Misc.FormatNumber(ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH), tostring(math.floor(((ITEMS_LOOTED_WORTH - SUPPLIES_USED_WORTH) * 3600) / (System.HuntingTime() / 1000) / 100) / 10)), 10, Y_POSITION + (INDEX * 16), ITEMS_LOOTED_WORTH >= SUPPLIES_USED_WORTH and MONITOR_MY_HUNTING.COLORS.GREEN or MONITOR_MY_HUNTING.COLORS.RED)</Script> 
  <RefreshRate>1000</RefreshRate> 
  <Enabled>yes</Enabled> 
  </Items>
  </List>
  <Show>If focused</Show> 
  <Enabled>yes</Enabled> 
  </Hud>
- <Input>
- <Keyboard>
  <Mode>Simulate</Mode> 
  <StuckCtrlShift>If cavebot on, release after 1 sec</StuckCtrlShift> 
  <TypingStyle>Keyboard keys</TypingStyle> 
  <PressWaitTime>45 to 65</PressWaitTime> 
  </Keyboard>
- <Mouse>
  <Mode>Simulate</Mode> 
  <Scroll>Use mouse wheel</Scroll> 
  <MoveSpeed>Instantaneous</MoveSpeed> 
  <ClickWaitTime>30 to 50</ClickWaitTime> 
  </Mouse>
  <OpenMenuPolicy>Confirm if cavebotting</OpenMenuPolicy> 
  <Enabled>yes</Enabled> 
  </Input>
  </Settings>
 
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