Equipment Blanace

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Javiersin

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Czerwiec 9, 2010
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The equipment right now it's either for mages or for physical classes, and atleast for mages it's very limiting and not that rewarding...
so let's fix that.

- Either put equipment locked to class, just like wepons, or add requirements to wear.
-Need to create more variety for classes.
 
We need concrete suggestions and examples to consider.
 
I think he is referring to the subtle difference of stats mages have on their items throughout early game.
Why people are referring mages, wizard specifically, as good late game is only because of the gear. Which should indicate that the available gear for mages early/mid game lacks an importance compared to other classes. Concrete suggestions would be buff the weaker items and/or consider adding more sets that yields wisdom. Maybe early games should have adaptive sets that works to all classes, and gives stats depending on the class?

Not playing mage so I guess someone else will have to give you more concrete examples and suggestions :).
 
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