- Dołączył
- Sierpień 12, 2010
- Posty
- 381
- Liczba reakcji
- 6
- Wiek
- 29
hej, mam osobny skrypt na assassin star bo normalnie cz?sto nie trafia? i dmg by? z?y.
TFS 0.4
[LUA]
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_REDSTAR )
function onGetFormulaValues(cid, level, skill, attack, factor)
local min = skill * attack / 100 + level / 5 + 220
local max = skill * attack / 18 + level / 5 + 300
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end[/LUA]
Skrypt dzia?a, ale dmg zalezy od levela czy umia? by kto? to ustawi? ?eby dmg zale?a? w du?ej mierze od skilla i troche od levela i napisa? mi jak to ustawi? ?
TFS 0.4
[LUA]
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_REDSTAR )
function onGetFormulaValues(cid, level, skill, attack, factor)
local min = skill * attack / 100 + level / 5 + 220
local max = skill * attack / 18 + level / 5 + 300
return -min, -max
end
setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end[/LUA]
Skrypt dzia?a, ale dmg zalezy od levela czy umia? by kto? to ustawi? ?eby dmg zale?a? w du?ej mierze od skilla i troche od levela i napisa? mi jak to ustawi? ?