local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.4, -30, -0.5, 0)
local arr = {
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 3, 0}
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end