Zamieszczam tutaj now? profesje jak? zrobi?em oraz "wandy" do niej. Aktualnie pracuje nad nowymi spellami.
Doda? do vocations.xml
To powrzucac do folderu wapeons script
bebnywojny.lua
fanfaryogniopluje.lua
fletswiatla.lua
fletniapozogi.lua
krolewskiefanfary.lua
liranatury.lua
lutniaburzy.lua
rogsmierci.lua
To doda? do weapons.xml
To za? do items.xml
Doda? do vocations.xml
Kod:
<vocation id="10"
name="Bard"
description="a bard"
jobdescription="none"
gaincap="10"
gainhp="5"
gainmana="30"
gainjobcap="5"
gainjobhp="5"
gainjobmana="5"
gainhpticks="6"
gainhpamount="1"
gainmanaticks="3"
gainmanaamount="2"
prevocation="5"
prevocationvip="0"
attackspeed="2000"
maxsoul="100"
gainsoulticks="120"
manamultiplier="1.1">
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="14"
name="Master Bard"
description="a master bard"
jobdescription="none"
gaincap="10" gainhp="5"
gainmana="30"
gainjobcap="5"
gainjobhp="5"
gainjobmana="5"
gainhpticks="6"
gainhpamount="1"
gainmanaticks="3"
gainmanaamount="2"
prevocation="1"
prevocationvip="0"
attackspeed="2000"
maxsoul="200"
gainsoulticks="15"
manamultiplier="1.1">
<skill id="0" multiplier="1.5"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.5"/>
<skill id="6" multiplier="1.1"/>
</vocation>
bebnywojny.lua
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_ PURPLE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_DEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -57, 0, -77)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_RED)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -30, 0, 50)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_WHITE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -14, 0, -24)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_RED)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -8, 0, -18)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_YELLOW)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOL)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -65, 0, -90)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_WHITE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -27, 0, -37)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_BLUE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -55, 0, -75)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
local combat = createCombatObject()
pos = getPlayerPosition(cid)
doSendMagicEffect(pos, CONST_ME_SOUND_RED)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -25, 0, -35)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
<wand id="2373" range="4" lvl="7" mana="2" enabled="1" exhaustion="0" script="fletniapozogi.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="2374" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="fletswiatla.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="2372" range="3" lvl="22" mana="5" enabled="1" exhaustion="0" script="liranatury.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="3957" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="rogsmierci.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="2368" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="fanfaryogniopluje.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="3951" range="3" lvl="37" mana="13" enabled="1" exhaustion="0" script="bebnywojny.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="2370" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="lutniaburzy.lua"><vocation id="10"/><vocation id="14"/></wand>
<wand id="3077" range="4" lvl="45" mana="14" enabled="1" exhaustion="0" script="krolewskiefanfary.lua"><vocation id="10"/><vocation id="14"/></wand>
Kod:
<item id="2373" name="Panpipes of Flame">
<attribute key="weight" value="820"/>
<attribute key="weaponType" value="wand"/>
<item id="2374" name="Flute of Light”
<attribute key="weight" value="300"/>
<attribute key="weaponType" value="wand"/>
<item id="2372" name="Lyre of Nature ">
<attribute key="weight" value="1250"/>
<attribute key="weaponType" value="wand"/>
<item id="3957" name=”Horn of Death">
<attribute key="weight" value="1500"/>
<attribute key="weaponType" value="wand"/>
<item id="2368" name=”Fanfare of Fire">
<attribute key="weight" value="2200"/>
<attribute key="weaponType" value="wand"/>
<item id="3951" name=”Drum of War">
<attribute key="weight" value="3200"/>
<attribute key="weaponType" value="wand"/>
<item id="2370" name=”Lute of Storm">
<attribute key="weight" value="3400"/>
<attribute key="weaponType" value="wand"/>
<item id="2077" name= “Royal Fanfare">
<attribute key="weight" value="3400"/>
<attribute key="weaponType" value="wand"/>
Ostatnia edycja:
10/10 daje.Jakby? m?g? to dodaj p??niej spele do niego
.
a tak my?le czy w linicje
