local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'demon armor')) then
selfSay('Czy na pewno chcesz wymienic 10x fire sword na demon armor?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') or msgcontains(msg, 'tak') and talkState[talkUser] == 1) then
if(doPlayerRemoveItem(cid, 2392, 10)) then
doPlayerAddItem(cid, 2494, 1, true)
selfSay('Prosze, oto Twoj demon armor.')
talkState[talkUser] = 0
else
selfSay('Potrzebujesz 10x fire sword, aby dokonac wymiany!')
talkState[talkUser] = 0
end
elseif(msgcontains(msg, 'no') or msgcontains(msg, 'nie') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Pa.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())