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local SKINS = {
-- Minotaurs
[2830] = {25000, 5878},
[2871] = {25000, 5878},
[2866] = {25000, 5878},
[2876] = {25000, 5878},
[3090] = {25000, 5878},
-- Lizards
[4259] = {25000, 5876},
[4262] = {25000, 5876},
[4256] = {25000, 5876},
-- Dragons
[3104] = {25000, 5877},
[2844] = {25000, 5877},
-- Dragon Lords
[2881] = {25000, 5948},
-- Behemoths
[2931] = {25000, 5930, 90000, 5893},
-- Bone Beasts
[3031] = {25000, 5925}
}
function onUse (cid, item, fromPosition, itemEx, toPosition)
if(getPlayerLevel(cid) <= 1) then
doPlayerSendCancel(cid, "Musisz miec 2 level zeby uzyac tego narzedzia.")
return TRUE
end
local skin = SKINS[itemEx.itemid]
if(skin == nil) then
doPlayerSendCancel(cid, "Sorka, to niemozliwe.")
return TRUE
end
local random = math.random(1, 100000)
if(random <= skin[1]) then
doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER)
doPlayerAddItem(cid, skin[2], 1)
elseif(skin[3] and random >= skin[3]) then
doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER)
doPlayerAddItem(cid, skin[4], 1)
else
doSendMagicEffect(toPosition, CONST_ME_POFF)
end
doTransformItem(itemEx.uid, itemEx.itemid + 1)
return TRUE
end
<action itemid="5908" script="obsidianknife.lua"/>
