- Dołączył
- Maj 11, 2010
- Posty
- 2
- Liczba reakcji
- 0
Zrobilem skrypt do czaru i ca?y czas pisze ze nie mo?e go znale??. Czy ?le co? wpisalem czy to przez co? innego.Tu jest m?j skrypt:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 29)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1500, -1.6, -1500)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
arr1 = {
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
}
arr2 = {
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
}
arr3 = {
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 2, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, a, 0, 0, 0, 0, 1, 1, 1, 1, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4}
addEvent(onCastSpell1, 50, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 500, parameters)
end
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 29)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1500, -1.6, -1500)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)
arr1 = {
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
}
arr2 = {
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 1, 0, 2, 0, 1, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
{0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0},
}
arr3 = {
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 2, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 2, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0},
{0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0},
{0, a, 0, 0, 0, 0, 1, 1, 1, 1, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4}
addEvent(onCastSpell1, 50, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 500, parameters)
end