Skrypty & Kody Spell na 5 efekt?w

Status
Zamknięty.

Elasir

Active User
Zarejestrowany
Dołączył
Październik 4, 2011
Posty
88
Liczba reakcji
1
Witam ot?? mam skrypt kt?ry ma dost?pne 3 miejsca na Efekt
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79)
A potrzebuje a? na 5. m?g?by kto? pom?c ?
Dodaje tak?e np jak mam w jedn? stron? Area1 do Area100 to dopisuje ni?ej wolne miejsce na efekt z area101 czy tam 110 i nadal nic.

Oto skrypt
PHP:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr1 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 1, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)

setCombatArea(combat1, area1)

local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 80)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr10 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area10 = createCombatArea(arr10)

setCombatArea(combat10, area10)


local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, 82)
setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr100 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area100 = createCombatArea(arr100)

setCombatArea(combat100, area100)


local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 82)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{2, 1, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}

local area2 = createCombatArea(arr2)

setCombatArea(combat2, area2)



local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 78)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr20 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 2, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area20 = createCombatArea(arr20)

setCombatArea(combat20, area20)

local combat200 = createCombatObject()
setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat200, COMBAT_PARAM_EFFECT, 75)
setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr200 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{2, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area200 = createCombatArea(arr200)

setCombatArea(combat200, area200)



local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 73)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)


local arr3 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}

local area3 = createCombatArea(arr3)

setCombatArea(combat3, area3)

local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, 73)
setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr30 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}

local area30 = createCombatArea(arr30)

setCombatArea(combat30, area30)


local combat300 = createCombatObject()
setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat300, COMBAT_PARAM_EFFECT, 76)
setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr300 = {
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area300 = createCombatArea(arr300)

setCombatArea(combat300, area300)




local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 73)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 1, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}

local area4 = createCombatArea(arr4)

setCombatArea(combat4, area4)



local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, 73)
setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)


local arr40 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}


local area40 = createCombatArea(arr40)

setCombatArea(combat40, area40)


local combat400 = createCombatObject()
setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat400, COMBAT_PARAM_EFFECT, 74)
setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr400 = {
{0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area400 = createCombatArea(arr400)

setCombatArea(combat400, area400)










local function five(cid)
if getCreatureLookDirection(cid) == 1 then

doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat10, numberToVariant(cid))
doCombat(cid, combat100, numberToVariant(cid))
doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1)

elseif getCreatureLookDirection(cid) == 2 then

doCombat(cid, combat4, numberToVariant(cid))
doCombat(cid, combat40, numberToVariant(cid))
doCombat(cid, combat400, numberToVariant(cid))
doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1)

elseif getCreatureLookDirection(cid) == 3 then

doCombat(cid, combat2, numberToVariant(cid))
doCombat(cid, combat20, numberToVariant(cid))
doCombat(cid, combat200, numberToVariant(cid))
doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1)

elseif getCreatureLookDirection(cid) == 0 then

doCombat(cid, combat3, numberToVariant(cid))
doCombat(cid, combat30, numberToVariant(cid))
doCombat(cid, combat300, numberToVariant(cid))
doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1)
end
end



local function four(cid)
doPlayerSay(cid, '', TALKTYPE_ORANGE_1)
addEvent(five,0,cid)

end

local function three(cid)
doPlayerSay(cid, '', TALKTYPE_ORANGE_1)
addEvent(four,0,cid)

end

local function two(cid)
doPlayerSay(cid, 'Flashh!', TALKTYPE_ORANGE_1)
addEvent(three,100,cid)

end
local function one(cid)
doPlayerSay(cid, 'Buusteerr...!', TALKTYPE_ORANGE_1)
addEvent(two,1000,cid)


end



function onCastSpell(cid, var)
addEvent(one,0,cid)
end


Aby nie zak?ada? 2 tematu.
mam problem tak?e z NPC : Yama
b??d:
[18/02/2012 18:25:15] stack traceback:
[18/02/2012 18:25:15] data/npc/scripts/yama.lua:41: in function <data/npc/scripts/yama.lua:36>
Skrypt wygl?da tak :
PHP:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Hey!.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
doPlayerAddExp(cid,1)
				travel(cid, 1185, 1121, 7)
					selfSay('Get Lost')
					focus = 0
					talk_start = 0

  	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. getCreatureName(cid) .. '! ????????.')

  	elseif focus == cid then
		talk_start = os.clock()

			
				

		elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
			selfSay('Good bye, ' .. getCreatureName(cid) .. '!')
			focus = 0
			talk_start = 0
		end
	end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 45 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end
 
Odp: Spell na 5 efekt?w

~~Prosz? o wszelk? pomoc~~
~~~~~~~REFRESH~~~~~~~
 
Odp: Spell na 5 efekt?w

~~~refresh~~~
 
Odp: Spell na 5 efekt?w

o Wielkie dzi?ki ;) a pom?g?by? jeszcze z Tym skryptem na spell z 5 efektami /:p
 
Odp: Spell na 5 efekt?w

Musisz po prostu skopiowa? to :
PHP:
local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, 82)
setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr100 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area100 = createCombatArea(arr100)

setCombatArea(combat100, area100)
i dopisa? np. "0" przy combatach, area i arr, lub inaczej m?wi?c musisz zmieni? ich nazw?
PHP:
local combat1000 = createCombatObject()
setCombatParam(combat1000, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1000, COMBAT_PARAM_EFFECT, 82)
setCombatFormula(combat1000, COMBAT_FORMULA_LEVELMAGIC, -10.0, 0, -10.5, 0)

local arr1000 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 2},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}

local area1000 = createCombatArea(arr1000)

setCombatArea(combat1000, area1000)

Nast?pnie przy odpowiednim kierunku deklarujesz u?ycie danego combatu :
PHP:
if getCreatureLookDirection(cid) == 1 then

doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat10, numberToVariant(cid))
doCombat(cid, combat100, numberToVariant(cid))
doCombat(cid, combat1000, numberToVariant(cid))
doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1)

i masz ju? dodatkowy efekt do u?ytku. Pozdro.
 
Odp: Spell na 5 efekt?w

Dzi?kuje dzi?kuje ;)
 
Status
Zamknięty.
Back
Do góry