- Dołączył
- Styczeń 4, 2009
- Posty
- 354
- Liczba reakcji
- 3
Witam !
Chcia?bym zrobi? spell - target , kt?ry leci do moba ,kt?rego mamy zaznaczonego po czym nast?pnie otacza stwora efektami - 17 , kt?re mog? zada? obra?enia mob? obok tego stwora.
Tyle co wypoci?em , lecz nie dzia?a :
[LUA]local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 15)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 17)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -5.2, 0)
local arr1 = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 3, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
function onCastSpell(cid, var)
if isPlayer(cid) == TRUE then
doCombat(cid, combat1, numberToVariant(cid))
return TRUE
end
end[/LUA]
Nagradzam Plusami !
Chcia?bym zrobi? spell - target , kt?ry leci do moba ,kt?rego mamy zaznaczonego po czym nast?pnie otacza stwora efektami - 17 , kt?re mog? zada? obra?enia mob? obok tego stwora.
Tyle co wypoci?em , lecz nie dzia?a :
[LUA]local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 15)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 17)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.8, 0, -5.2, 0)
local arr1 = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 3, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
setCombatArea(combat1, area1)
function onCastSpell(cid, var)
if isPlayer(cid) == TRUE then
doCombat(cid, combat1, numberToVariant(cid))
return TRUE
end
end[/LUA]
Nagradzam Plusami !
Big Bang Attack! 