Skrypty & Kody Zombie Event

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subzero123

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Kwiecień 13, 2012
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Witam,
prosz? o pomoc w zombie evencie, oto screen kt?ry wszystko wyja?nia tylko ja tego nie czaj?.

bug.jpg


Scrypt w kt?rym wyst?puje b??d:
PHP:
function loseOnZombieArena(cid)
        kickPlayerFromZombiesArea(cid)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "BOOM! You are dead.")
        local players = getZombiesEventPlayers()
        if(#players <= 1) then
                local winner = players[1]
                if(winner) then
                        doPlayerAddItem(winner, 2157, 5, true)
                        doPlayerAddItem(winner, 6119, 1, true)
                        doPlayerSendTextMessage(winner, MESSAGE_STATUS_CONSOLE_BLUE, "You won zombies arena event.")
                        doBroadcastMessage("After " .. os.time() - getPlayerZombiesEventStatus(winner) .. " seconds of fight " .. getCreatureName(winner) .. " won Zombie Arena Event in game versus " .. getStorage(ZE_ZOMBIES_SPAWNED) .. " zombies!")
                        kickPlayerFromZombiesArea(winner)
                else
                        doBroadcastMessage("Zombie arena event finished! No one win?!?!?! WTF!")
                end
                doSetStorage(ZE_STATUS, 0)
                doSetStorage(ZE_PLAYERS_NUMBER, ZE_DEFAULT_NUMBER_OF_PLAYERS)
                doSetStorage(ZE_ZOMBIES_TO_SPAWN, 0)
                doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
                local width = (math.max(ZE_spawnFromPosition.x, ZE_spawnToPosition.x) - math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)) / 2 + 1
                local height = (math.max(ZE_spawnFromPosition.y, ZE_spawnToPosition.y) - math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)) / 2 + 1
                local centerPos = {x=math.min(ZE_spawnFromPosition.x, ZE_spawnToPosition.x)+width,y=math.min(ZE_spawnFromPosition.y, ZE_spawnToPosition.y)+height,z=ZE_spawnFromPosition.z}
                for z = math.min(ZE_spawnFromPosition.z, ZE_spawnToPosition.z), math.max(ZE_spawnFromPosition.z, ZE_spawnToPosition.z) do
                        centerPos.z = z
                        for i, uid in pairs(getSpectators(centerPos, width, height, false)) do
                                if(isMonster(uid)) then
                                        doRemoveCreature(uid)
                                end
                        end
                end
        end
end
function onStatsChange(target, cid, changetype, combat, value)
        if((cid and isMonster(cid) and getCreatureName(cid) == "Zombie Event") or (isInRange(getThingPosition(target), ZE_spawnFromPosition, ZE_spawnToPosition) and changetype == STATSCHANGE_HEALTHLOSS and math.abs(value) >= getCreatureHealth(target))) then
                doCreatureAddHealth(target, getCreatureMaxHealth(target))
                loseOnZombieArena(target)
                return false
        end
        return true
end
 
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